Computer-Generated Chess Problem 02761

This is an original 'KRBNN vs kb' four-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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3bN3/8/R7/1k6/2N5/1KB5/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.44 (Selangor, Malaysia)
Generated on 27 Sep 2019 at 9:02:27 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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H2
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