Computer-Generated Chess Problem 02763

An original 'KRBBPP vs kqbp' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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3q4/2bkPP2/2p2B2/3BR3/8/8/8/K7 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 28 Sep 2019 at 11:09:29 AM
Solvability Estimate = Difficult

Material is even. Looking at the position, it is somewhat cluttered. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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