Computer-Generated Chess Problem 02780

Published online for the first time, consider this KRBBNP vs kqbn #3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. You can learn about how these constructs are selected here.

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2N2k1K/1qb3n1/5P1B/8/4BR2/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 10 Oct 2019 at 1:55:51 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Material is even. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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3 Comments