What we have here is a 'KRBBNP vs kbpp' five-move chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Mate in 5
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 19 Oct 2019 at 4:39:07 AM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
Similar Chess Problems by Chesthetica: 01660 02526
Solution
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