Computer-Generated Chess Problem 02792

A new if not unique KQBNN vs kqrb mate in 3 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.

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8/8/4Q3/4NN2/3K4/5B2/3b1k1q/6r1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.54 (Selangor, Malaysia)
Generated on 11 Nov 2019 at 8:31:11 PM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Solution

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