Consider this 'KRBBNPP vs kqbnp' study-like construct or chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g. win, draw) should be right.
White to Play and Win
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 15 Nov 2019 at 9:52:42 PM
Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. The material value is about equal. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Solution
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