Computer-Generated Chess Problem 02801

Contemplate this 'KQBBNPP vs kqrbnnppp' study-like construct or problem (whichever you wish to call it) composed by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.

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2BKb3/1r4N1/2p2Qpk/8/1n6/5p2/1P1P2n1/2B2q2 w - - 0 1
White to Play and Win
Chesthetica v11.55 (Selangor, Malaysia)
Generated on 25 Nov 2019 at 2:38:36 AM

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Everything composed by Chesthetica is original. If this one is too easy or too difficult for you, try out some of the others. Collectively, these puzzles are intended to cater to players of all levels.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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