Computer-Generated Chess Problem 02813

Published online for the first time, consider this KRNNPP vs kpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

image.png

8/6p1/5R2/4N1k1/8/3pPK2/4NP2/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 6 Dec 2019 at 12:22:12 AM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Looking at the position, it is somewhat cluttered. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.

Solution

<| Book | DTube | Facebook | Instagram | Twitter | Website |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now