Computer-Generated Chess Problem 02818

Now, this is a 'KQRRBN vs kqrnpp' #5 chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. You can learn more about the DSNS here.

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7Q/p1p1N3/rk1B2K1/3q4/4R3/n7/6R1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 12 Dec 2019 at 10:00:21 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Okay, let me think for a minute if there's anything else to say here. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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