Computer-Generated Chess Problem 02829

This is an original 'KQRP vs kqbn' five-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. This position contains a total of 8 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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4R1n1/1k1P4/5Q2/8/3b3K/8/8/q7 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.59 (Selangor, Malaysia)
Generated on 10 Jan 2020 at 8:30:33 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Try to solve this as quickly as you can. If you like it, please share with your friends. Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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