A 'KQRB vs kqp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
White to Play and Mate in 3
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 6 Mar 2020 at 2:37:42 AM
Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>