A newly published and original KQRN vs kqp chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 4
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 9 Mar 2020 at 8:11:46 AM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Now, let's see what else there is to say. Give me a moment. Try to solve this puzzle. Do try some of the others in the series as well before you go. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Similar Chess Problems by Chesthetica: 00335 02247 02617
Solution
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