Computer-Generated Chess Problem 02884

A new if not unique KRRBNN vs kqrbn chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 11 pieces could have been taken from such a database.

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7K/8/1Rb1B3/2R5/4r3/kN3N2/8/n2q4 w - - 0 1
White to Play and Win
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 5 Apr 2020 at 1:03:03 AM

White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Leave a comment below, if you like. Collectively, these puzzles are intended to cater to players of all levels.

A Similar Chess Problem by Chesthetica: 02791

Solution

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1 Comment