Computer-Generated Chess Problem 02900

A newly published and original KBNN vs kpp five-move chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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B7/8/8/8/3N3K/2N5/4pp2/5k2 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.67 (Selangor, Malaysia)
Generated on 23 Apr 2020 at 3:36:26 PM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Similar Chess Problems by Chesthetica: 00529 01694 02486

Solution

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