Computer-Generated Chess Problem 02913

What we have here is a 'KQRRNP vs kqrbp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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2Q2q2/5P2/2R5/1pR5/2br4/k7/N7/K7 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.68 (Selangor, Malaysia)
Generated on 7 May 2020 at 6:00:00 PM
Solvability Estimate = Moderate

White is significantly ahead in material. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

A Similar Chess Problem by Chesthetica: 02875

Solution

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