Computer-Generated Chess Problem 02939

Now, this is a 'KQRB vs kqn' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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k7/1n2q3/8/1K6/8/3B4/6R1/6Q1 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.70 (Selangor, Malaysia)
Generated on 1 Jun 2020 at 7:46:32 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 01869

Solution

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