Computer-Generated Chess Problem 02967

Published online for the first time, consider this KQRNNPPP vs kqrnnpppp study-like chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 17 pieces goes even beyond that and was therefore composed without any such help. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.

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8/8/3p4/Nkp1n3/1N3QRp/1KP2rq1/1P2p1nP/8 w - - 0 1
White to Play and Draw
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 29 Jun 2020 at 12:43:08 PM

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Looking at the position, it is somewhat cluttered. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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