An original 'KRB vs kqr' study-like chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. The solution shown for this study may not be the best line possible because it depends on the engine that was used and how much time it had to analyze. Regardless, the first move and overall evaluation (e.g. win, draw) should be right.
White to Play and Draw
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 2 Jul 2020 at 8:16:04 AM
Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White actually has less material than Black yet manages to play for a draw. The white army is down by about 6 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution
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