What we have here is a 'KBNNP vs kp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.
White to Play and Mate in 4
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 9 Jul 2020 at 2:34:20 AM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
A Similar Chess Problem by Chesthetica: 01287
Solution
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