Computer-Generated Chess Problem 02986

A newly published and original KQBBNP vs kqrpp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 11 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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8/8/4K3/2BB4/Nq1r4/3pk3/1P1p3Q/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 14 Jul 2020 at 4:26:46 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is significantly ahead in material. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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