Computer-Generated Chess Problem 02991

This is an original 'KQRBP vs kqrnp' three-move chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 10 pieces could have been taken from such a database.

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8/2R4q/6n1/7k/5B1P/3rp3/6K1/6Q1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 19 Jul 2020 at 8:28:28 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're bored of standard chess, though, why not try this?

Solution

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