Computer-Generated Chess Problem 03006

Now, this is a 'KRNNP vs krnn' mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

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5rkn/5nPR/6N1/4N3/8/8/3K4/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.83 (Selangor, Malaysia)
Generated on 6 Aug 2020 at 6:51:36 AM
Solvability Estimate = Difficult

What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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H2
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