Computer-Generated Chess Problem 03014

An original 'KQRRBPP vs kqbp' chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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8/6qR/K6P/1pk5/3R4/1b2PB2/8/7Q w - - 0 1
White to Play and Mate in 2
Chesthetica v11.85 (Selangor, Malaysia)
Generated on 11 Aug 2020 at 4:35:45 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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