Computer-Generated Chess Problem 03025

A newly published and original KQBNNP vs kqbn mate in 3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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2nNq3/2kPb3/2N5/8/B7/8/1K6/6Q1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.86 (Selangor, Malaysia)
Generated on 17 Aug 2020 at 10:30:35 AM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is significantly ahead in material. Looking at the position, it is somewhat cluttered. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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