Computer-Generated Chess Problem 03036

A newly published and original KQRB vs kbp mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/k7/1R1p1K2/b7/5Q2/8/8/7B w - - 0 1
White to Play and Mate in 3
Chesthetica v11.86 (Selangor, Malaysia)
Generated on 28 Aug 2020 at 6:29:36 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. What was the machine 'thinking' when it came up with this? Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00009, 00397, 00422, 02997.

Solution

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