Computer-Generated Chess Problem 03045

An original 'KQBP vs kqrrbpp' chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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2K5/4p3/1qb1r3/2pkr3/5Q2/2P5/7B/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.89 (Selangor, Malaysia)
Generated on 11 Sep 2020 at 3:33:53 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White actually has less material than Black. The white army is down by about 11 (Shannon) pawn units in value. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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