Computer-Generated Chess Problem 03048

Now, here we have a 'KQRNP vs kqnpp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/4p3/3p4/2Nk2n1/1R1P2q1/4Q3/2K5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.89 (Selangor, Malaysia)
Generated on 12 Sep 2020 at 8:26:10 AM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Solution

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