Computer-Generated Chess Problem 03076

Take a look at this 'KBBNNP vs krp' mate in 4 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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8/1K6/1N6/Nk1B4/1B6/5r2/2P4p/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.97 (Selangor, Malaysia)
Generated on 8 Oct 2020 at 10:39:59 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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H2
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