Computer-Generated Chess Problem 03079

A 'KRNP vs kb' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

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8/4R3/2k5/2PN4/3K4/8/8/4b3 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.98 (Selangor, Malaysia)
Generated on 11 Oct 2020 at 3:10:16 PM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00015, 00316

Solution

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H2
H3
H4
3 columns
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1 column
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