Computer-Generated Chess Problem 03164

A 'KQBB vs kqbb' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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8/5K2/7q/1bb5/2k5/8/1B4B1/3Q4 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 9 Jan 2021 at 12:09:42 PM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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