Now, this is a 'KRBNP vs kp' mate in 2 chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 2
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 12 Jan 2021 at 6:35:53 AM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Take some time to study the analysis and you might appreciate the puzzle a little more.
Similar Chess Problems by Chesthetica: 00223, 02996.
Solution
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