What we have here is a 'KQRR vs kqrr' chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 5
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 22 Jan 2021 at 9:43:16 AM
Material is even. Both armies also have the same pieces. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
Similar Chess Problems by Chesthetica: 02169, 02720.
Solution
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