Computer-Generated Chess Problem 03216

Now, this is a 'KQRBN vs kn' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/8/7N/1B6/n2R4/6k1/1Q2K3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 20 Feb 2021 at 1:23:10 AM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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