Published online for the first time, consider this KQBN vs kpp chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 3
Chesthetica v12.26 (Selangor, Malaysia)
Generated on 26 Feb 2021 at 5:33:42 AM
A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
Similar Chess Problems by Chesthetica: 00400, 01284, 01813, 01817, 03055.
Solution
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