Consider this 'KRBNN vs kbp' two-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
White to Play and Mate in 2
Chesthetica v12.27 (Selangor, Malaysia)
Generated on 3 Mar 2021 at 11:25:00 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has two knights and a rook for Black's pawn. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.
Similar Chess Problems by Chesthetica: 01674, 02234.
Solution
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