Computer-Generated Chess Problem 03261

Consider this 'KQN vs krrbppp' three-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/8/5K2/4p3/5p1k/4N2r/2Q3pb/6r1 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 27 Mar 2021 at 11:05:07 AM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a knight and a queen for Black's three pawns, two rooks and bishop. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Solution

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