Computer-Generated Chess Problem 03274

A 'KQBNP vs krrbbnp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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5Kbb/5PN1/4Bk2/8/3pr2r/6n1/8/2Q5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 10 Apr 2021 at 6:46:02 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. The position appears fairly cluttered. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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