Computer-Generated Chess Problem 03318

Now, here we have a 'KBBNP vs k' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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3K4/8/B7/4Nk2/5B2/4P3/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 10 May 2021 at 3:26:58 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 01895

Solution

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