Contemplate this 'KRBNP vs krp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 24 Jun 2021 at 4:50:28 AM
If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Everything composed by Chesthetica is original. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Similar Chess Problems by Chesthetica: 00071, 00251
Solution
<| Amazon | Minds | Reddit | WordPress | YouTube |>