Computer-Generated Chess Problem 03409

Now, here we have a 'KRBBNN vs krn' mate in 3 chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.

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2n4K/2rN1kB1/8/5B2/4N3/8/8/3R4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 2 Aug 2021 at 10:50:34 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is ahead by two bishops and a knight. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

Solution

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