Computer-Generated Chess Problem 03433

A newly published and original KQRRP vs kqrpp mate in 2 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help.

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8/7Q/4p1rp/6P1/8/8/R3R3/q4k1K w - - 0 1
White to Play and Mate in 2
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 25 Aug 2021 at 7:27:48 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a rook for Black's pawn. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Solution

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