Computer-Generated Chess Problem 03441

Here is a new 'KQRBBP vs kpp' two-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.

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8/2KR1p2/2p2k2/2BB4/3P4/7Q/8/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 28 Aug 2021 at 11:07:58 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a rook, two bishops and a queen for Black's pawn. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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