Consider this 'KQRBP vs krp' three-move chess puzzle created by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 3
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 1 Sep 2021 at 5:33:24 PM
Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is ahead by a bishop and a queen. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.
A Similar Chess Problem by Chesthetica: 00453
Solution
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