Computer-Generated Chess Problem 03458

Contemplate this 'KQNP vs kqr' mate in 5 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

image.png

7k/3KN3/8/8/1r3q2/6P1/2Q5/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.39 (Selangor, Malaysia)
Generated on 18 Sep 2021 at 8:17:39 AM
Solvability Estimate = Easy

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black yet still wins. The white army is down by about one (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

<| Book | Facebook | Instagram | Twitter | Website |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now