Computer-Generated Chess Problem 03505

A new if not unique KQNN vs knp forced mate in three chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/1K5Q/1p6/k1NN4/1n6/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.43 (Selangor, Malaysia)
Generated on 4 Nov 2021 at 5:22:48 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Similar Chess Problems by Chesthetica: 00216, 03294.

Solution

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H2
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