A new if not unique KQRRB vs kqrrbn chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. The position below contains 11 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
White to Play and Mate in 4
Chesthetica v12.43 (Selangor, Malaysia)
Generated on 18 Nov 2021 at 8:03:40 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Solution
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