Computer-Generated Chess Problem 03539

This is an original 'KQBNP vs kqrp' forced mate in five chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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8/3Q3P/3p4/6k1/8/8/1r1qN3/4B1K1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 7 Dec 2021 at 4:49:10 AM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Okay, let me think for a minute if there's anything else to say here. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

A Similar Chess Problem by Chesthetica: 02213

Solution

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