Computer-Generated Chess Problem 03653

A newly published and original KRNNPP vs krrb mate in five chess problem generated autonomously by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

image.png

2kN4/2P5/8/2PK1N2/8/2b5/4r2R/1r6 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.53 (Selangor, Malaysia)
Generated on 14 Apr 2022 at 1:01:04 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has two knights and two pawns for Black's bishop and rook. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

<| Book | Facebook | Instagram | Twitter | Website |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now