Computer-Generated Chess Problem 03662

Take a look at this 'KRBBN vs kbp' mate in three chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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2B5/B7/5R2/5K1N/8/8/6pb/7k w - - 0 1
White to Play and Mate in 3
Chesthetica v12.54 (Selangor, Malaysia)
Generated on 22 Apr 2022 at 7:31:15 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 01066, 01988, 02233, 03369.

Solution

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H2
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