Computer-Generated Chess Problem 03664

A 'KQBNNP vs kqrb' mate in five chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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1Qr1b1NK/3k1q2/6N1/8/8/P7/8/3B4 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.54 (Selangor, Malaysia)
Generated on 23 Apr 2022 at 4:24:02 AM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White has a slight material advantage over Black. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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